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Plasticity

Unity | May 2019

Lead Usability researcher, worked closely with the Lead Designer and Lead Engineer to ensure player feedback was being incorporated.

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Fistful of Shards

Unity | April 2018

Designed the level, gameplay, created all 3D art and particle effects, worked closely with two team members and implemented an agile workflow.

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Traceroute

Unity | October 2017

Designed the level, wrote all scripts in C#, created all 3D art, performed the music. Originally created for and played on a VR headset with an Xbox 360 controller.