Into CTRL - July 2020
I designed levels, designed gameplay, and implemented animations for this 48-hour gamejam game.
Into CTRL is a short pixel-art game where your keyboard is the battlefield. Press keys to guide your character through computer virus enemies to get back to the CTRL key.
Foxcrest - April 2020
I wrote a dialogue system, an interaction system, created all 2D and 3D art, designed all gameplay, implemented all audio, and wrote all narrative.
Foxcrest is a short adventure game where you have to explore a dark forest and try to track down a park ranger while picking up and disposing of any trash you find along the way.
Plasticity - May 2019
I performed weekly Usability tests and worked closely with design, art, programming, and production to ensure that knowledge gathered from our playtests was being incorporated into the finished game.
Plasticity is a brief narrative game about how the choices a single person makes can affect the environment.
The Witch and the Wisp - October 2018
I designed the gameplay and puzzles, implemented 2D art, and implemented audio.
The Witch and the Wisp was made as a 48-hour gamejam where upperclassmen helped underclassmen learn more about game creation. You play as a witch AND a wisp, and by using both you solve puzzles inside of a mysterious house.
Candy Comet - August 2017
I created all art and music, did all level, gameplay and narrative design for this 2-week gamejam game.
Candy Comet is a collect'em'up platformer heavily inspired by Katamari Damacy. Play as a fox and bound across rooftops to collect the candy falling from the sky!