Plasticity

Roles:

Usability Lead

Context being overlayed for the player

Utilizing player feedback

Players testing puzzles at various stages

Testing throughout development

A player testing a puzzle

Utilizing recording tools

A player trying to break the game on purpose

Plasticity was an undergraduate senior capstone project in the Interactive Media and Games Division at the University of Southern California from 2018-2019.

Dalton was the Usability Lead and spent about a year holding playtests, recording data, and communicating both good and bad news to the rest of the development team.